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ご利用についてAbout using these

ここに置いているものは、いずれも個人的な用途のために作ったものですが、用途を問わずご自由にお使いいただいて差し支えありません。What is kept here was made for my own personal use, but you are free to use any of it for any purpose.

ご使用に際して、事前・事後のご連絡は不要です。No notice is required, either before or after use.

内容は、その都度更新いたします。The contents are updated from time to time.

また、新たに追加すること、公開を終了することは、いずれも予告なく行う場合がございます。Things may also be added, or withdrawn from publication, without prior notice.

いずれも私の環境では動作いたしましたが、すべての環境での動作を保証するものではありません。All of it ran in my own environment, but that is no guarantee that it will run in every environment.

音楽Music

DIP-VAL

DIP-VAL dip-val.netlify.app
説明Notes

正弦波だけで音を作り、図版も同時に生成します。An instrument that builds its sound material from sine waves, generating audio and drawing at once.

PLAY / NEXT / AUTOPLAY / NEXT / AUTO
再生と停止、次の場面へ、自動進行。Start and stop, move to the next scene, advance scenes automatically.
DRUM / BASS / FRAG / MELO / CHORD / PAD / PINGDRUM / BASS / FRAG / MELO / CHORD / PAD / PING
各レイヤーと効果の入り切り。Turn each layer and effect on or off.
ECOECO
描画を間引いて動作を軽くします。Thins out the drawing to lighten the load.
RV / POP / NOISE / FOLKRV / POP / NOISE / FOLK
4種の設定を順に切り替えます。Cycles through four settings.
KEY / SIN・SQR・MIX / MATKEY / SIN・SQR・MIX / MAT
調、波形、音素材の入れ替え。Key, waveform and sound material.
CC0CC0
外部の CC0 音源を読み込みます。もう一度押すと解除。Loads external CC0 samples. Press again to turn them off.
CC0 が取れないときWhen CC0 comes back empty
取得元は Internet Archive と Wikimedia Commons。0件なら「CC0 0」、両方つながらなければ「CC0 不通」と出て3.5秒で戻ります。片方だけ不通なら数の後ろに「IA×」「WM×」、両方なら「!」。回線と取得元次第なので、時間を置くと通ることがあります。The material comes from the Internet Archive and Wikimedia Commons. The search allows fifteen seconds per file and forty-five in all; if nothing arrives the button reads CC0 0, and if neither source can be reached it reads CC0 不通, returning to normal after a few seconds. When files do arrive but one source is down, IA× or WM× follows the count, and ! if both are down. This depends on the network and on the sources themselves, so pressing again later often works.
SEED / RNDSEED / RND
種を変える/スライダーごと振り直す。Change the seed, or re-roll the sliders along with it.
画面上部の8つの図形The eight shapes along the top
エフェクトです。押して入り切り、左右になぞると量。下の短い線が現在値。These are the effects. Press to switch one on or off, drag sideways to set how strongly it acts. The short line beneath each shape shows the present amount.
エフェクトの内容What each effect does
左から STT 拍頭を取り込んで反復 / FLT 低域だけ残す / REV 残響 / CRS 粗い量子化 / DLY 2〜3拍 / FLG フランジャー / GAT 拍で刻む / RNG リングモジュレーター。From the left: STT holds and repeats one slice taken at the head of a beat; FLT is a filter that keeps only the lower register; REV is reverb; CRS coarsens the quantisation; DLY is a delay of two or three beats; FLG is a flanger; GAT chops the level in time with the beat; RNG is a ring modulator.
PALPAL
押して配色変更、長押しでトラック別の編集画面。Tap to change the palette; press and hold for the per-track editor.
スライダーSliders
DEN 密度 / GLCH 粗さ / STUT 反復 / SPCE 空間 / COMP 圧縮 / HI 高域 / BPM 速度。DEN density / GLCH grain / STUT repeat / SPCE space / COMP compression / HI treble / BPM tempo.

DIP-SEQ

DIP-SEQ dip-seq.netlify.app
説明Notes

DIP-VAL に演奏用の層を足したもので、機能は本体より多くなっています。そのぶん直感的には操作しづらいので、先に DIP-VAL を触っておくと分かりやすいはずです。A performing layer laid over DIP-VAL, with more to it than DIP-VAL itself. That also makes it the harder of the two to feel your way around, so DIP-VAL first is the easier path.

STARTSTART
再生と停止です。押してから400ミリ秒は次の入力を受け付けません。演奏中に二度押ししてしまっても止まらないようにするためです。Start and stop. For four hundred milliseconds after a press it ignores the next one, so a double press mid-performance will not stop the music.
TAP / − +TAP / − +
TAP は叩いた間隔から速度を読み取ります。− と + は1ずつの増減。速度の表示は上の帯に出ます。TAP reads the tempo from the interval you beat out; − and + move it by one. The reading appears in the band above.
SCENE / 1〜8SCENE / 1 to 8
場面を8つまで置けます。SCENE でパッドを開き、SAVE を押してから番号を押すと、そのときの状態が丸ごと入ります。番号だけを押すと呼び出し。DEL のあと番号で消去です。SAVE と DEL は6秒で自動的に解除されます。Room for eight scenes. SCENE opens the pads; press SAVE then a number and the whole of the present state goes in. A number on its own recalls it, and DEL then a number clears it. SAVE and DEL disarm themselves after six seconds.
場面に入るものWhat a scene holds
各パートの消音とソロ、8つのエフェクトの入り切りと量、音素材ごとの位置・長さ・再生速度・音量・定位・フィルター、そして DEN から BPM までの値です。音そのものではなく設定の写しなので、呼び出しても音が途切れません。The mutes and solos, the eight effects with their amounts, and for each piece of material its position, length, rate, level, placement and filter, along with every value from DEN to BPM. It is a copy of the settings rather than of the sound, so nothing breaks when one is recalled.
QQ
場面が入れ替わる間合いです。押すたびに 0・1・2・4・8小節と巡ります。0 は押した瞬間、それ以外は次の区切りまで待ってから入れ替わります。待っている間はパッドが点滅し、同じ番号をもう一度押すと取り消せます。How long a scene change waits: nought, one, two, four or eight bars, cycling with each press. At nought it lands at once; otherwise it holds until the next boundary. The pad blinks while it waits, and pressing the same number again calls it off.
DROPDROP
押している間、キック・スネア・ベース・クリック・ティック・スタブの6つが黙ります。和音とパッドは残るので、下だけが抜けます。離すと元の消音の状態へ正しく戻ります。While held, the kick, snare, bass, click, tick and stab fall silent. The chords and pads stay, so the floor drops out from under them. Releasing restores whatever was muted before.
FILLFILL
押している間、STUT を 0.95、GLCH を 0.4 加えた値にして、パターンの前半から2ステップを取り出し8ステップぶん繰り返します。離すと元の値に戻ります。While held, STUT goes to 0.95 and GLCH rises by 0.4, and two steps taken from the first half of the pattern repeat for eight. Releasing puts the values back.
RISERISE
押している間、フィルターが16拍かけて9000Hz まで開き、高域も持ち上がります。離した位置で止まり、そこから元の設定に戻ります。While held, the filter opens towards nine thousand hertz over sixteen beats and the treble lifts with it. It stops wherever you let go, then settles back.
CUTCUT
押している間だけ全体を無音にします。6ミリ秒で落ち、30ミリ秒で戻るので、切れ目に雑音が出ません。Silences everything for as long as you hold it: down in six milliseconds, back in thirty, so the edges do not click.
VARVAR
次のパターンへ進めます。DIP-VAL の NEXT と同じ働きで、こちらは250ミリ秒の間隔を空けています。Moves to the next pattern. It is the NEXT of DIP-VAL, here with a guard of two hundred and fifty milliseconds between presses.
MIX タブThe MIX tab
上段の DR・BS・CH・FR・PD・ML・PNG・ECO が各層の入り切り、下段の KICK・SNR・BASS・CLIK・TICK・STAB・CHRD が個別の消音です。つまみは BEAT 拍の強さ、CHD 和音の量、STUT 反復、COMP 圧縮。The upper row — DR, BS, CH, FR, PD, ML, PNG, ECO — switches the layers; the lower row — KICK, SNR, BASS, CLIK, TICK, STAB, CHRD — mutes them one at a time. The knobs are BEAT for the weight of the beat, CHD for the chords, STUT for repetition and COMP for compression.
FX タブThe FX tab
STT・FLT・REV・CRS・DLY・FLG・GAT・RNG の8つ。押して入り切り、名前を選んでから下のつまみで量を決めます。FX OFF は全部切る、HEAL は音が痩せたときの復旧、AUTO と NEXT は DIP-VAL 側の自動進行と場面送り、MST は全体の音量です。Eight effects: STT, FLT, REV, CRS, DLY, FLG, GAT, RNG. Press to switch one on, select its name, then set the amount below. FX OFF clears them all, HEAL recovers the sound if it has thinned out, AUTO and NEXT reach through to DIP-VAL, and MST is the master level.
TONE タブThe TONE tab
音色まわりです。NOISE は4種の設定、SQR は波形、KEY は調の選択画面、PAL は配色。MAT は音素材の入れ替え、SEED は種、RND は全体の振り直し、CC0 は外部音源の読み込み。ENV は包絡線、BASS は6種、KICK と SNR は5種の音色から選びます。BPM LOCK を入れると、場面を呼び出しても速度が変わりません。Everything to do with tone. NOISE cycles the four settings, SQR the waveform, KEY opens the key panel and PAL the palette. MAT swaps the material, SEED the seed, RND re-rolls everything and CC0 fetches external samples. ENV is the envelope, BASS has six voices and KICK and SNR five each. With BPM LOCK on, recalling a scene leaves the tempo alone.
MORE タブThe MORE tab
DIP-VAL 本体の操作面がそのまま出ます。細かい設定はここで触ります。The original DIP-VAL panel, unchanged. The fine adjustments are made here.
PROG — 和音の並びPROG — the chord sequence
和音を16個まで並べられます。名前を押して選び、ROOT で根音、CHORD で種類を決めます。bars はその和音を保つ小節数、PUSH は次の和音がどれだけ早く入るかで、1 が16分、2 が8分、3 が付点8分、A にすると変わり目の直前のキックかスネアに合わせて入ります。Up to sixteen chords in a row. Tap a name to select it, then set ROOT and CHORD. bars is how long it is held, and PUSH how early the next one arrives: 1 is a sixteenth, 2 an eighth, 3 a dotted eighth, and at A it lands on the last kick or snare before the change.
PROG — PRESET / FR / BANK / LOCK / RUNPROG — PRESET / FR / BANK / LOCK / RUN
PRESET は用意された並びを順に呼び出します。FR を入れると断片も和音を追います。BANK は和音ごとに音素材を作り分けるもので、生成に少し時間がかかります。LOCK は今の調を固定し、RUN で並びが動き出します。RUN は PLAY タブの CHG と同じです。PRESET steps through the prepared sequences. With FR on, the fragments follow the chords too. BANK builds separate material for each chord, which takes a moment. LOCK fixes the present key, and RUN sets the sequence going — the same switch as CHG in the PLAY tab.
SET / STEP / RUNSET / STEP / RUN
SET は場面の並び順です。+ STEP で1つ足し、それぞれに場面の番号と小節数を決めます。32段まで。LOOP を入れると最後から先頭へ戻ります。PLAY タブの RUN で自動的に進み、もう一度押すと止まります。STEP は別物で、画面上でパターンを直接編集する状態への切り替えです。SET holds the order of the scenes. + STEP adds one, each with a scene number and a length in bars, up to thirty-two. LOOP returns to the first at the end. RUN in the PLAY tab starts it moving and stops it again. STEP is a different thing: it turns on editing the pattern directly on screen.
SET CODESET CODE
場面、並び順、Q、和音の並びをまとめて文字列にします。EXPORT で書き出し、COPY で写して、別の端末の欄に貼って IMPORT すれば同じ状態になります。読めない文字列のときは ERROR と出ます。Writes the scenes, their order, Q and the chord sequence out as one string. EXPORT produces it, COPY takes it, and pasting it into the field on another device and pressing IMPORT restores the lot. An unreadable string shows ERROR.
DEN / GLC / SPC / HIDEN / GLC / SPC / HI
どのタブでも下に残る4つで、演奏中に触るのはたいていこれです。密度、粗さ、空間、高域。The four that stay at the foot of every tab, and the ones most often under the fingers: density, grain, space and treble.
自動で戻る仕組みThe watchdog
押しっぱなしのボタンが画面の切り替えなどで戻らなくなると無音になるため、45秒で自動的に解放されます。指が離れたことを検出できなかったときも、同じ仕組みで戻ります。A held button that never receives its release — after switching away from the page, say — would leave the sound stopped, so anything held is let go automatically after forty-five seconds. The same catch covers a finger whose lifting went unnoticed.

TRIDRUM

TRIDRUM tridrum.netlify.app
説明Notes

TOM / RIM / CLAP が別々の周期で回るリズム機です。A rhythm machine that writes its own patterns, with TOM, RIM and CLAP each running on a different cycle.

PlayPlay
再生と停止。初回だけ音源の読み込みが入ります。Start and stop. The samples load on the first press only.
RandRand
パターンと密度をまとめて振り直し。Re-rolls the pattern and density together.
TOM / RIM / CLAPTOM / RIM / CLAP
各パートの入り切り。Turn each part on or off.
Save → 1〜10Save → 1–10
Save のあと番号で保存。番号で呼び出し、長押しで消去。Press Save, then a number, to store the current state. Press a number to recall it, hold to erase it.
BPM / DENBPM / DEN
速度と音数の密度。Tempo and note density.
画面上部を押し続けるHold the upper screen
押している間だけフィルイン。パターンは止まります。押すたび形が変わり、離すと元通り。押したまま別の指で下も触れます。A fill sounds for as long as you hold, and the regular pattern stops. A new figure is written on every press, and releasing returns to the pattern. You can keep holding with one finger and work the controls below with another.
キーボードKeyboard
Space で再生と停止。F を押している間はフィルイン。Space starts and stops. Holding F plays a fill.

DORO

DORO doro-drum.netlify.app
説明Notes

キック・スネア・ハットを別々のスウィング比で走らせます。A drum machine whose kick, snare and hat tracks each run at their own swing ratio.

再生ボタン / GENERATEPlay button / GENERATE
再生と停止、パターンの作り直し。Start and stop; write a new pattern.
K / S / HK / S / H
消音。右の数値がスウィング比(50〜67)、その右が音量。Mute each track. The number beside it is the swing ratio (50 to 67), and the slider next to that is the level.
++
手持ちの音声をそのトラックの音源に。もう一度押すと解除。Loads audio files of your own as that track’s sound source. Press again afterwards to clear them.
STYLE / KIT / GATESTYLE / KIT / GATE
パターンの型、音色の組、音の切り方。Pattern type, kit, and how the sounds are cut off.
スライダーSliders
TEMPO 速度 / DENSITY 音数 / TIMING 打点の揺れ / DRIFT ループが進むほど後ろへずれる量 / TUNE 音程 / ROOM 残響。TEMPO / DENSITY / TIMING for how far the hits wander / DRIFT for how far the loop drags as it goes / TUNE pitch / ROOM reverb.
波形の表示を押し続けるHold the waveform display
押している間だけフィルイン。押すたび形が変わり、離すと元通り。押したまま別の指で下も触れます。A fill sounds for as long as you hold. A new figure is written on every press, and releasing returns to the pattern. You can keep holding with one finger and work the controls below with another.
キーボードKeyboard
Space で再生と停止、G で作り直し。F を押している間はフィルイン。Space starts and stops, G writes a new pattern, and holding F plays a fill.

SOUND COLLAGE

SOUND COLLAGE sound-collage.netlify.app
説明Notes

短い断片を48トラックに並べて貼り合わせます。表示は英語です。A sequencer that lays short fragments of sound across forty-eight tracks and pastes them together.

Select FilesSelect Files
WAV / AIFF を最大100個。枠内へ落としても構いません。Loads up to a hundred WAV or AIFF files and distributes fragments of them across the forty-eight tracks. Dropping them into the frame works too.
Min / Max LengthMin / Max Length
切り出す断片の長さの下限と上限。The shortest and longest a fragment may be.
PLAY / STOP / NEW SAMPLESPLAY / STOP / NEW SAMPLES
再生と停止、断片の切り直し。Start and stop; cut a fresh set of fragments.
METRONOME / RECORDMETRONOME / RECORD
拍の確認音と、演奏の録音。A click to keep time, and a recording of what is played.
BPM / LENGTHBPM / LENGTH
速度と、ステップ数(2〜128)。Tempo, and the number of steps from two up to a hundred and twenty-eight.
表のマスThe grid
押すとその拍で鳴ります。PITCH と PAN の列が音程と定位、OCTAVE の行が全体の移調。Press a cell and that track sounds on that step. The PITCH and PAN columns set each track’s pitch and placement, and the OCTAVE row shifts everything at once.
CLEAR 各種 / 矢印 / RANDOMThe CLEAR, arrow and RANDOM buttons
消去、平行移動、無作為な生成。Erase, shift the pattern sideways or up and down, or generate one at random.
DLDL
トラック単位、または全体をまとめて書き出し。Exports a single track, or everything at once.

DI-BLOCKS

DI-BLOCKS di-blocks.netlify.app
説明Notes

打楽器と撥弦楽器を重ねます。上端のタブで、自動生成の BLOCKS と、読み込んだ音声を同じ音源に置き換える AUDIO を切り替えます。音源は CC0 の VCSL。Struck and plucked instruments, laid one over another. The tabs along the top switch between BLOCKS, which builds the music on its own, and AUDIO, which recasts a recording of your own in the same instruments. It uses CC0 samples from the VCSL library.

再生ボタンThe play button
初回は音源の読み込みが入ります。上端の細い帯が進み具合。全部そろう前に鳴り始めます。The samples load on the first press; the thin band along the top shows the progress. It begins to sound before they have all arrived.
16のボタンThe sixteen buttons
楽器ごとの入り切り。MRL/MRB/MRH マリンバ、HRL/HRH/HRP ハープ、VIB ビブラフォン、KAL カリンバ、BAL バラフォン、XYL 木琴、GLK グロッケン、CHM チャイム、WOD/SHK/TRI/LOG 打ち物。These switch each instrument on and off. MRL, MRB and MRH are marimba; HRL, HRH and HRP are harp; VIB is vibraphone; KAL kalimba; BAL balafon; XYL xylophone; GLK glockenspiel; CHM chimes; and WOD, SHK, TRI and LOG are percussion.
DENSITY / REVERB / RANGEDENSITY / REVERB / RANGE
音数、残響、音域の広さ。DENSITY は低い位置から始まります。The number of notes, the amount of reverb, and how wide a register is used. DENSITY starts low, so raising it thickens the texture.
DRIFTDRIFT
場面の長さ。上げるほど短くなり、展開が速くなります。The length of a section. Raising it shortens each one, so the music moves on sooner.
KEYKEY
調。AUTO は場面ごと、FREE は定めず、12の調からも選べます。右下が現在の調と旋法。The key. AUTO chooses one for each section, FREE settles on none, and any of the twelve keys can be set instead. The reading at the right shows the present key and mode.
SPACESPACE
音数を間引きます。中音域が帯で出ます。Thins the texture out and leaves more space. A band marks the middle register.
英数字の欄 / ↻The letters and the ↻
生成の種。書き換えるか ↻ で作り直します。同じ種なら同じ流れ。The seed. Type a new one, or press ↻, and the music is rebuilt from it. The same seed brings back the same music.
OCTOCT
0 / −1 / −2 オクターブ。両方のタブに効きます。Shifts everything by nought, one or two octaves down. It works in either tab.
AUDIO タブ — FILEThe AUDIO tab — FILE
WAV / MP3 / AIFF を読み込むと解析が始まります。進み具合は上端の帯と左上。解析は先頭3分まで。Loads a WAV, MP3 or AIFF file. The frequencies are analysed as it arrives, with the progress shown along the top and at the upper left. Only the first three minutes are read.
AUDIO タブ — NOTES / GATE / DECAYThe AUDIO tab — NOTES / GATE / DECAY
NOTES 同時に拾う数(1〜12)、GATE 拾う音量の下限、DECAY 音の伸び。NOTES is how many notes are taken at once, from one to twelve; GATE is the level below which a note is ignored, so raising it leaves only the loudest; DECAY is how long each note rings.
AUDIO タブ — KEY / MIXThe AUDIO tab — KEY / MIX
KEY を FREE 以外にすると、その調と旋法に寄ります。MIX は元の音声との釣り合い。0 なら置き換えた音だけ。Set KEY to anything but FREE and the notes are drawn towards that key and mode. MIX balances the original recording against the instruments; at nought only the instruments are heard.

演奏Instrument

LAP-SYN

LAP-SYN lap-syn.netlify.app
説明Notes

ラップスティール・ギターを模した楽器です。スマートフォンは横向きで。ホーム画面に追加して Web アプリとして開くのがおすすめです。A playing instrument modelled on the lap steel guitar. Please hold the phone in landscape orientation. Adding it to the home screen and launching it as a web app is recommended.

弦の並びThe rows of strings
上下になぞると、またいだ弦が順に鳴ります。左の列は柔らかく、右の列は鋭く。Drag up or down and the strings you cross sound in turn. The left column speaks softly, the right column sharply.
左側の目盛りThe scale on the left
スライドバーの位置。触れた場所へ移り、左右で音程が連続して変わります。離すと消音。This is the position of the slide bar. It moves to wherever you touch, and dragging left or right bends the pitch continuously. Lifting your finger damps the sound.
右端The right edge
触れている間、全弦を消音。Damps all the strings while you touch it.
M1〜m3M1 to m3
右寄りにある和音のパッド。左右どちらに触れるかで発音が変わります。C6 のときだけ出ます。Chord pads, towards the right of the screen. Which side you touch changes how they speak. They appear in C6 tuning only.
MENUMENU
チューニング(C6 / E7 / A6 / G6 / D)、アルペジオ(UP / DOWN / UPDN / RAND)、音色11種と、音色ごとの3つのつまみ。Tuning (C6 / E7 / A6 / G6 / D), arpeggio shape (UP / DOWN / UPDN / RAND), eleven voices, and three knobs specific to each voice.
OCTOCT
1オクターブ上げます。Raises everything by an octave.
RV / DL / DT / FB / COMP / ARPRV / DL / DT / FB / COMP / ARP
残響、遅延、デチューン、フィードバック、圧縮、アルペジオ。横になぞって量を変えます。Reverb, delay, detune, feedback, compression and arpeggio. Drag each one sideways to set the amount.

映像Visuals

CUT-OUT

CUT-OUT cutout-av.netlify.app
説明Notes

音に反応して切り絵が変わります。Cut-paper figures that shift in response to the sound you feed in.

MIC / FILEMIC / FILE
マイクか、音声ファイルを読み込んでループ再生。Use the microphone, or load an audio file of your own and play it in a loop.
画面タップTap the screen
右半分で作り直し、左半分は配色だけ。The right half redraws the figure; the left half changes the colours only.
画面下端Bottom edge
メニューの開閉。8秒放置で隠れます。Shows or hides the menu. It hides itself after eight seconds without input.
MODEMODE
AUTO は音で変化、MANUAL はタップ時だけ。AUTO changes with the sound; MANUAL changes only when tapped.
PALETTE / REACT / BANDSPALETTE / REACT / BANDS
配色、反応の強さ、帯の本数。Colours, strength of response, number of bands.
CAPTURECAPTURE
表示中の画面を PNG で保存。Saves the current screen as a PNG.

AV-VISUAL

AV-VISUAL av-visual.netlify.app
説明Notes

音に反応して、幾何学的な図版が場面ごとに組み替わります。Geometric figures that react to sound and are rebuilt from scratch with each new scene.

Mic / FileMic / File
マイクか、音声ファイルの読み込み。Take the microphone, or load an audio file of your own.
DriveDrive
音がなくても内部信号で動きます。切ると静止。Keeps things moving on an internal signal when there is no audio. Switched off, the image stands still.
画面をタップTap the screen
次の場面へ。構成と配色が作り直されます。Moves to the next scene. The arrangement and the colours are rebuilt.
PrimaryPrimary
配色。8種を順に巡り、最後は自動。Cycles the palette through eight sets, the last of which chooses for itself.
≡ / Objects≡ / Objects
パネルを開いて、Wedge / Band / Mark / Type / Mass / Wave / Mesh / Arc / Shard の入り切り。Opens the panel, where the nine shapes — Wedge, Band, Mark, Type, Mass, Wave, Mesh, Arc and Shard — can be switched on and off.
BehaviourBehaviour
Reactivity 反応量 / Emergence 出やすさ / Deform 変形 / Organic 有機度 / Drift 揺らぎ / Count 要素数 / Smear 残像。Reactivity / Emergence / Deform / Organic / Drift / Count for the number of elements / Smear for the trail left behind.
PNG / Hide UI / FullscreenPNG / Hide UI / Fullscreen
画面の保存、操作部の非表示、全画面。Save the screen, hide the controls, go full screen.
キーボードKeyboard
Space で次の場面、H で操作部、P で配色、I で Drive。Space for the next scene, H to show or hide the controls, P for the palette, I for Drive.

ONE DOG, ONE PERSON

ONE DOG, ONE PERSON one-dog-one-person.netlify.app
説明Notes

立方体で組んだ犬と人が、音に合わせて格子の上でずれていきます。A dog and a person built out of cubes, coming apart across a lattice in time with the sound.

MIC / FILEMIC / FILE
マイクか、音声ファイルの読み込み。音の立ち上がりを拾うたび、部品が隣の升へ移ります。Take the microphone, or load an audio file of your own. Each time the sound strikes, some of the parts move to the next cell of the lattice.
SPECIMENSPECIMEN
DOG / HUMAN / PAIR を順に。画面の上のほうを触っても切り替わります。Cycles through DOG, HUMAN and PAIR. Touching the upper part of the screen does the same.
CAMERACAMERA
固定10視点を順に。画面の右半分を触っても進みます。Steps through ten fixed viewpoints. Touching the right half of the screen does the same.
REACTREACT
LOW / MID / HIGH。一度の音で動く部品の量。HIGH は2升先まで飛びます。LOW, MID or HIGH: how many parts move at each hit. At HIGH they travel as far as two cells.
LATTICELATTICE
格子とずれの入り切り。切ると元の位置へ戻ります。Switches the lattice, and the displacement along it, on or off. Off, the parts return home.
SPIN / SMEAR / GRIDSPIN / SMEAR / GRID
回転(OFF / SLOW / FAST)、残像、床の方眼。The speed of the turn (OFF, SLOW or FAST), the trail left behind, and the grid on the floor.
RESET AFTERRESET AFTER
何回の音で元の姿へ戻すか。1〜30回。How many hits before the specimen returns to its original shape, from one up to thirty.
CAPTURE / 画面下端CAPTURE / the bottom edge
CAPTURE は画面を PNG で保存。下端を触ると操作部が隠れ、もう一度で戻ります。左半分を触ると部品が元の位置へ。CAPTURE saves the screen as a PNG. Touching the bottom edge hides the controls and brings them back; touching the left half returns the parts to their home cells.

道具Tools

PITCH SHIFTER

PITCH SHIFTER pitchshift.netlify.app
説明Notes

ファイル名からキーを読み取り、WAV をまとめて移調します。表示は英語です。A tool that reads the key from the file name and transposes a set of WAV files to a key you specify.

ファイルの選択Selecting files
枠内へ落とすか、ボタンから。複数まとめて指定できます。Drop WAV files into the frame, or choose them with the button. Several at a time is fine.
キーの判定Key detection
ファイル名の表記(Amin、C# min 132 bpm など)から読み取ります。読めないものは unknown。The key is read from notations in the file name, such as Amin or C# min 132 bpm. Anything unreadable is treated as unknown.
Target KeyTarget Key
移調先のキー。上下6半音の範囲で、近いほうへ動きます。The key to transpose to. Files move by the shorter of the two directions, within six semitones either way.
Start ProcessingStart Processing
実行して ZIP で保存。major / minor / unknown に分かれます。Runs the processing and saves the results as a single ZIP, sorted into major, minor and unknown folders.
処理の方式How it works
再生速度を変える方式なので、音の長さも同じ比率で変わります。Transposition is done by changing the playback rate, so the length of each file changes in the same proportion.
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